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Turnbull China Bikeride
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Turnbull China Bikeride - Disc 1.iso
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POV302.ZIP
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rainbow1
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Text File
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1995-11-08
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3KB
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127 lines
// Persistence Of Vision raytracer version 3.0 sample file.
// File by Dieter Bayer.
#version 3.0
global_settings { assumed_gamma 2.2 }
#include "colors.inc"
camera {
location <0, 20, -100>
direction <0, 0, 0.7>
up <0, 1, 0>
right <4/3, 0, 0>
}
background { color SkyBlue }
// declare rainbow's colours
#declare r_violet1 = colour red 1.0 green 0.5 blue 1.0 filter 1.0
#declare r_violet2 = colour red 1.0 green 0.5 blue 1.0 filter 0.8
#declare r_indigo = colour red 0.5 green 0.5 blue 1.0 filter 0.8
#declare r_blue = colour red 0.2 green 0.2 blue 1.0 filter 0.8
#declare r_cyan = colour red 0.2 green 1.0 blue 1.0 filter 0.8
#declare r_green = colour red 0.2 green 1.0 blue 0.2 filter 0.8
#declare r_yellow = colour red 1.0 green 1.0 blue 0.2 filter 0.8
#declare r_orange = colour red 1.0 green 0.5 blue 0.2 filter 0.8
#declare r_red1 = colour red 1.0 green 0.2 blue 0.2 filter 0.8
#declare r_red2 = colour red 1.0 green 0.2 blue 0.2 filter 1.0
// create the rainbow
rainbow {
angle 42.5
width 5
distance 1.0e7
direction <-0.2, -0.2, 1>
jitter 0.01
colour_map {
[0.000 colour r_violet1]
[0.100 colour r_violet2]
[0.214 colour r_indigo]
[0.328 colour r_blue]
[0.442 colour r_cyan]
[0.556 colour r_green]
[0.670 colour r_yellow]
[0.784 colour r_orange]
[0.900 colour r_red1]
}
}
rainbow {
angle 37
width 5
distance 1.0e7
direction <-0.2, -0.2, 1>
jitter 0.01
colour_map {
[0.000 colour r_violet1]
[0.100 colour r_violet2]
[0.214 colour r_indigo]
[0.328 colour r_blue]
[0.442 colour r_cyan]
[0.556 colour r_green]
[0.670 colour r_yellow]
[0.784 colour r_orange]
[0.900 colour r_red1]
}
}
sky_sphere {
pigment {
gradient y
color_map {
[0 colour SkyBlue]
[1 colour MidnightBlue]
}
scale 2
translate <-1, -1, -1>
}
}
/* Put down the beloved famous raytrace green/yellow checkered floor */
plane { y, -10
pigment {
checker colour Yellow colour Green
scale 20
}
finish {
ambient 0.2
diffuse 0.8
}
}
sphere { <0, 25, 0>, 40
pigment {Red}
finish {
ambient 0.2
diffuse 0.6
phong 1.0
phong_size 20
}
}
sphere { <-100, 150, 200>, 20
pigment {Magenta}
finish {
ambient 0.2
diffuse 0.6
phong 1.0
phong_size 20
}
}
sphere { <100, 25, 100>, 30
pigment {Red}
finish {
ambient 0.2
diffuse 0.6
phong 1.0
phong_size 20
}
}
light_source {<100, 120, 40> colour White}